I was commissioned to create and interactive touch screen for the Denver Art Museum’s 2019 Serious Play exhibition. Details are on my http://www.bryanleister.com/interactive/serious-play-interactive-table/ page.
Serious Play, Interactive Touch Screen
I was commissioned to create and interactive touch screen for the Denver Art Museum’s 2019 Serious Play exhibition. A second table installation was at the Next Stage gallery in the Denver Center for the Performing Arts. Details are on my http://www.bryanleister.com/interactive/serious-play-interactive-table/ page.
CU Wayfinding Application
Commission to convert Digital Design students DPAC Usher application to native Apple and Android augmented reality application. This app will be used for wayfinding at the Denver Performing Arts Center showing motion graphics produced by CU Denver design students.
BFA Thesis Advisor
I served on the Metropolitan State University of Denver’s BFA Thesis review for illustration major Jason Gerboth.
Animation Director Search Committee
Chair of the DAC search for a new Director.
Valley (diptych), Looked by Dizzyspell
Valley (diptych) was shown as part of Looked, a new media and experimental video game festival in denver.
Denver Immersive Summit
The year-zero Denver Immersive Summit will happen on Nov. 10 and explore immersive art, design, and entertainment in Colorado.
Stapleton Public Art Advisory Commitee
Served as a board member for the Stapleton Public Art Advisory committee from 2013-2018
Bella at Saks gallery

My interactive portrait Power will be included as part of the Bella show at Saks gallery in Denver.
President’s Fund for the Humanities award
We are grateful for the President’s Fund for the Humanities award we received to bring Aram Bartholl to CU Denver for an exhibition and artist talk at the Emmanuel Art Gallery. Bartholl traveled from Berlin, Germany, to come to Denver for his show and talk. Bartholl worked closely with CU Denver students for ten days to create an installation at the gallery. The art explores the impact of the digital surveillance world on the real world and the impact is has in our lives. It was especially applicable to College students, exploring ideas of identity in social media, bullying, surveillance, detachment from reality, violence in video games, online privacy, net neutrality, and many other timely and poignant concepts. The $3,000 award helped tremendously with costs to install the exhibition, bring the artist out, and engage students.