A 2-Day Workshop for a general tech or game audience covering augmented reality processes and implementation
Watkins College of Art and Design, Room #403Attendees will learn the process of making interactive applications and games. This workshop will focus on Augmented Reality applications using a web camera and deployment to a mobile device. During the workshop, attendees will learn how augmented reality works, including the creation of marker images and importing artwork into a game engine. Attendees will learn simple interaction design concepts, planning behavior with paper prototypes and implementing them through scripting.
Day One
We will talk about and explore potential use cases for using augmented reality, looking at examples and thinking about what potential exists in an augmented world. We will see how it works, it’s limitations and then begin designing an application that could use augmented reality. Through ideation, paper prototyping, testing, wireframes and discussion we will refine our idea into a workable concept.
Day Two
We will download our project code from GitHub, and proceed to import art assets into the game for mobile testing. Through discussion and more testing, we will identify next steps to complete the project or refine our visual assets.
AR Workshop Take Away
You will use a typical User Experience design process to ideate, test and iterate on a design project, learning how apps move from concept to reality. By learning quick prototype methods, you can quickly discard ideas and focus on what works. This allows programming to proceed based on a sound project idea, to maximize resources for any interactive project. You will also understand how augmented reality works, and it’s limitations.