An Augmented Reality Design Process

a talk by Rebecca Heavner and Bryan Leister


Going behind-the-scenes of a project can be a fun place to be. This talk focuses on the process of a game app designed for Flex-It! The idea was to design an app to get people move around in the landscape through augmented reality and way-finding sculptures. Showing models and paper prototypes, designer Rebecca Heavner outlines how she and artist Bryan Leister conceived this project. Beneath the iterations and mechanics of conceptual development, paper prototyping, and game play considerations are poetic questions for designers and artists. How can augmented reality games have a residual effect on experience in landscape? How might this experience become part of the place? Ultimately, in what ways can augmented reality become marked in the body and in the landscape over time?

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