To coincide with the Denver Theater Film district’s Digital Digerati film commission series I was invited to create a new work for the Plus Gallery’s show Mirage in 2013. Seven artists were asked to propose artworks for exhibition and I created Interactive Reliquary, a sculpture consisting of 3D digital prints and an interactive game using the newly released OUYA game console.
The Plus Gallery is recognized as one of the most progressive galleries in Denver since it’s opening in 2001. The Denver Post named Plus the “Art Space of the Year” in 2009.
Denver media artist will be presenting their work this coming Thursday for the second B.Y.O.B Denver held in Redline Gallery. BYOB is the brain child of Rafaël Rozendaal. I was part of the first BYOB in 2010, and this time around I helped organized the event.
Participating artists include: Justin Beard, Max Bernstein, Matt Weedman, Ryan Ruehlen, Adan De La Garza, Bryan Leister, Laleh Mehran, Christopher Coleman, Katrin Davis, Joel Swanson, Dmitrius Obergfell, Francis Brack, Joseph Coniff, Andrew S. Rising, Jeromie Dorrance, Mario Zoots, Zach Reini, David Fodel, Brandon Bultman, Brian DeLevie, Katie Watson, Phillip Faulkner, Pattie Ryan, Katie Martineau-Caron, Seth Chaps, Zak Loyd, Frankie Gutiere
Material Engagements is a new exhibition curated by Harmony Hammond that will be run from October 27 – December 30th at Redline. I created a new augmented reality installation called Goldman Sachs where a user can point their device at a wall drawing to see what the hidden agenda is.
The app is available for Android and iOS and is called “Giant Blood Sucking Squid” in reference to my wall drawing.
Visual Instrument is my installation shown at the La Napoule Art Foundation’sDo You See What I See? exhibition at the Freight Building in Denver. The exhibition included artwork by Lawrence Argent, Faith Ringgold, Sandy Skoglund, Will Clift, Kate Doyle/Andrew Binkley/Brad Gordon, Ali Hossaini, Sarah Hutt, Michael Gadlin, Phoebe Knapp, Jen Lewin, M12 Collective and Willem Volkersz.
La Napoule Art Foundation Clews Center for the Arts in Mandelieu-la-Napoule, France is a well known international residency program established in 1951. Alumni include Nobel Laureates Gao Xingjian and Derek Walcott. The La Napoule Art Foundation is dedicated to:
“preserving the legacy of Henry and Marie Clews and promoting art that serves the greater good, La Napoule Art Foundation seeks to nurture and inspire artistic talent, while fostering the creative process as a means of advancing international understanding.”
For the exhibition I developed Visual Instrument – an installation using the Kinect for motion tracking and accompanied with an Android application running on a tablet in the gallery. Both applications allowed the user to knock around virtual balls that emit a note when struck, magically creating a melody through random interactions. For this project, I collaborated with UCD music Professor Paul Musso who supplied the audio samples and explained how melodies could be achieved through specific note combinations while I did the programming and visual elements.
The catalog described the exhibition as:
“Sponsored by La Napoule Art Foundation, Do You See What I See? is an exhibition and community outreach program that offers children and their families a dynamic and immersive arts experience through exposure, education, and experiential art-making.
The exhibition celebrates artwork by renowned local and national artists that is engaging, interactive, and inspiring for children. Featured work meets the standards of fine art and explores the many perspectives that inform our experience of art, asking children and adults alike “Do You See What I See?”
Amazing demo scene that shows what you can do in realtime, with enough time! If you don’t know what a demoscene is, check out the wiki, it’s pretty cool that this is just done for fun. It’s not promoting or selling anything other then the skills of the artists.
I thought it would be fun to revisit a classic assignment Michael Beirut mentioned in a recent post on DesignObserver.com where he showed his student portfolio. The idea is to simplify an animal to it’s most essential elements and create a logo-like image. It occurred to me that those same skills are exactly what is needed when designing characters for game design, and with the game engine Unity now free we should introduce motion as an element.
Great article chronicling the development of a game based on the Rock, Paper, Shotgun web site. This is a guy who does not know code, but is still able to develop a working game in two weeks! Shows how much fun it is to work with Unity!
I think that this development will make it much more likely that alternative uses of gaming technologies are developed. Cool!