
I thought it would be fun to revisit a classic assignment Michael Beirut mentioned in a recent post on DesignObserver.com where he showed his student portfolio. The idea is to simplify an animal to it’s most essential elements and create a logo-like image. It occurred to me that those same skills are exactly what is needed when designing characters for game design, and with the game engine Unity now free we should introduce motion as an element.
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Published on December 8th, 2009 in
discourse, interactive design and tagged with design, gaming, interactive, Unity •
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Great article chronicling the development of a game based on the Rock, Paper, Shotgun web site. This is a guy who does not know code, but is still able to develop a working game in two weeks! Shows how much fun it is to work with Unity!
Published on November 28th, 2009 in
discourse, interactive design and tagged with gaming, Unity •
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I was blown away to hear today that Unity is now free for small independent developers! This is the same gaming platform that I used for hypocenter, a recent installation piece. The great thing about Unity is that if you are familiar with javaScript you can easily write code for this platform. As a gaming platform, Unity has built-in physics and all of the standard features you would expect.
I think that this development will make it much more likely that alternative uses of gaming technologies are developed. Cool!
Published on October 31st, 2009 in
discourse, interactive design and tagged with gaming, interactive, Unity •
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My interactive piece hypocenter is included as part of the George Mason University Alumni Mix show at the new School of the Arts gallery in Fairfax, Virginia from October 12 -30. Details and opening information can be found here.
Published on October 6th, 2009 in
Exhibitions (selected), interactive design and tagged with exhibition, gaming, kinetic, PING ultrasonic sensor, Unity •
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