Director Statement
For this piece I wanted to explore full dome projection as a topic and as a medium. The format is usually presented in a planetarium space and as such the experience is a fully immersive experience, which is quite different than standard film. With normal film, the viewer feels as if they are “watching” the action and story unfold in front of them. With a medium such as this the audience is actually experiencing the movie as a participant. The contrast between the “flat” medium of film and the immersive quality of the dome is what this piece is really about.
Immersive environments like this share more in common with gaming and role-playing than a traditional film. This first project for me was very enlightening and I believe this format provides a very unique way of engaging an audience. I look forward to exploring real-time dome installations and experiences in the future.
Production Notes
This piece would not have been possible without the help of many different people and entities, including the Gates Planetarium at the Denver Museum of Nature & Science. Daniel Neafus was instrumental in allowing access to the dome and encouraging the development of this project to coincide with a the film GreenIt, created by students in Digital Design at the University of Colorado Denver. The computation needed to generate 4000 pixel square frames was provided by the Digital Design labs at the College of Arts and Media, University of Colorado Denver’s computer labs.
The sound was custom created for the 15.1 channel surround sound that is part of the Gates Planetarium. Prof. Leslie Gaston assisted graduate students in the engineering studies of the sound for the space.
Sound Design
- Andrew White
- Jay Schamberg
Sound Effects
- Andrew White
- Jay Schamberg
- Jake Montenegro
- Special thanks to Aaron Thomas
Format
- Digital Image Sequence
- Exact Runtime 00 hr : 03 min : 44 sec
- Print Details Color,
- Film Sound 15 Channel Surround Sound
- Aspect Ratios 1 (1×1 Dome Master)
Media
- Digital Animation
- Software used : Cinema4D, After Effects, Global Immersion
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