Sky Boxes

I have been using Cinema 4D to create CubeMaps for use in Unity. The concept is a simple camera that rotates 90 degrees each frame, rending a Front, Right, Left, Back, Bottom and Top image. Placed into a CubeMap they form a seamless Skybox for use in Unity. Below are the Camera rigs and an example sky object.

SkyBoxCamera for C4D v. 13
SkyBoxCamera for C4D v. 11

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