Modeling in Cinema 4d for Shapeways Rapid Prototype Printing

I’ve printed a few models from C4D at Shapeways.com as a 3D sculpture and each time I do this I have to go through a trial and error process to create the model at the right size and specifications. I haven’t found good information that explains what the correct settings are, so for my own benefit and others, here it is:

  1. Set Cinema Preferences to  use Millimeters
  2. Create geometry without using Boolean (seems like Booleans never work once translated to VRML)
  3. Make your geometry a single object, the Connect object works well for this
  4. If you use the Connect object, don’t forget to “Make it Editable” to actually connect it into a single object
  5. Keep polygon count less than 100,000 and it must be less than 500,000. Since C4D uses 4 sided Polygons, this means the actual count should be 250,000 or less in polys.
  6. Since version 11, if you have Advanced Renderer you can check Render>Cineman>Select non-Manifold edges
  7. Export at VRML 2 with the scale set to 1000

This brings the models in as centimeters, i.e. 100 mm = 10 cm and in Cinema the object is scaled at a reasonable size so it’s easy to work with. Hope this helps other people trying to do the same thing!

Update: Shapeways has expanded my tutorial on their blog, you can read more here.

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2 Responses to Modeling in Cinema 4d for Shapeways Rapid Prototype Printing

  1. Awesome, I was just wondering how to do this correctly. Thanks, I hope to have a viable model ready by the end of summer.

  2. Friedemann Wolpert says:

    When using Boolean Operations do not use HQ this setting will produce non manifold results. Do Boolean on editable Object, turn it into a single object and fix errors immediately. Never concatenate Boolean Operations.

    I would not recommand C4D for Shapeway Objects instead learn Blender – which is Free and More Powerful.

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