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	<title>Comments for Bryan Leister</title>
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	<link>http://www.bryanleister.com</link>
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		<title>Comment on Rocky Mountain Roller Girls! by Bryan</title>
		<link>http://www.bryanleister.com/rocky-mountain-roller-girls#comment-29</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Mon, 01 Aug 2011 15:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.bryanleister.com/?p=1922#comment-29</guid>
		<description>Video is up again!

Bryan</description>
		<content:encoded><![CDATA[<p>Video is up again!</p>
<p>Bryan</p>
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	<item>
		<title>Comment on Rocky Mountain Roller Girls! by Scott D</title>
		<link>http://www.bryanleister.com/rocky-mountain-roller-girls#comment-28</link>
		<dc:creator>Scott D</dc:creator>
		<pubDate>Sun, 31 Jul 2011 20:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.bryanleister.com/?p=1922#comment-28</guid>
		<description>Why is the video not visible anymore?
:(</description>
		<content:encoded><![CDATA[<p>Why is the video not visible anymore? <img src='http://www.bryanleister.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>Comment on New WordPress Theme by Asterisk</title>
		<link>http://www.bryanleister.com/new-wordpress-theme#comment-39</link>
		<dc:creator>Asterisk</dc:creator>
		<pubDate>Tue, 19 Apr 2011 21:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.bryanleister.com/?p=3458#comment-39</guid>
		<description>Awesome. I might have to appropriate this from you :)</description>
		<content:encoded><![CDATA[<p>Awesome. I might have to appropriate this from you <img src='http://www.bryanleister.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Uncategorized by Asterisk</title>
		<link>http://www.bryanleister.com/uncategorized#comment-38</link>
		<dc:creator>Asterisk</dc:creator>
		<pubDate>Thu, 17 Mar 2011 17:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.bryanleister.com/?p=2808#comment-38</guid>
		<description>Niiiiice. You captured the design style well. I&#039;d like to see this...but I feel like April 8th-May15th will be a little hectic for me lol.</description>
		<content:encoded><![CDATA[<p>Niiiiice. You captured the design style well. I&#8217;d like to see this&#8230;but I feel like April 8th-May15th will be a little hectic for me lol.</p>
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		<title>Comment on Taking the pain out of game development by Asterisk</title>
		<link>http://www.bryanleister.com/taking-the-pain-out-of-game-development#comment-37</link>
		<dc:creator>Asterisk</dc:creator>
		<pubDate>Thu, 03 Mar 2011 15:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.bryanleister.com/?p=2788#comment-37</guid>
		<description>Oh I see, I&#039;m very interested in what Adobe will continue to do with Flash too. I think the company is smart enough to evolve it into something great in the advent of SilverLight and non compatible Apple products. I have started to look into C# myself, and it is a VERY handy language to know. I&#039;ll probably start learning it...AFTER thesis lol.</description>
		<content:encoded><![CDATA[<p>Oh I see, I&#8217;m very interested in what Adobe will continue to do with Flash too. I think the company is smart enough to evolve it into something great in the advent of SilverLight and non compatible Apple products. I have started to look into C# myself, and it is a VERY handy language to know. I&#8217;ll probably start learning it&#8230;AFTER thesis lol.</p>
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		<title>Comment on Taking the pain out of game development by Bryan</title>
		<link>http://www.bryanleister.com/taking-the-pain-out-of-game-development#comment-36</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Mon, 28 Feb 2011 23:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.bryanleister.com/?p=2788#comment-36</guid>
		<description>I think that&#039;s what&#039;s new – Flash will finally use the gpu as they implement molehill. It seems like Adobe is going to focus on back-end development and allow third-party platforms like Unity to take advantage of the backend that they develop.

The big question for me is what happens to AS3?  It has not received much love from designers or developers who were used to AS2. I think developers would prefer to work in C# if they had a choice.

Seems like the real question is how Apple is going to deal with all the game content that is going to be developed on Flash. Apple is wanting to get into gaming, but how can they do that if most games are Flash or Unity based?</description>
		<content:encoded><![CDATA[<p>I think that&#8217;s what&#8217;s new – Flash will finally use the gpu as they implement molehill. It seems like Adobe is going to focus on back-end development and allow third-party platforms like Unity to take advantage of the backend that they develop.</p>
<p>The big question for me is what happens to AS3?  It has not received much love from designers or developers who were used to AS2. I think developers would prefer to work in C# if they had a choice.</p>
<p>Seems like the real question is how Apple is going to deal with all the game content that is going to be developed on Flash. Apple is wanting to get into gaming, but how can they do that if most games are Flash or Unity based?</p>
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		<title>Comment on Taking the pain out of game development by Asterisk</title>
		<link>http://www.bryanleister.com/taking-the-pain-out-of-game-development#comment-35</link>
		<dc:creator>Asterisk</dc:creator>
		<pubDate>Mon, 28 Feb 2011 22:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.bryanleister.com/?p=2788#comment-35</guid>
		<description>Niiice. This is a very interesting development. I helps reinforce the fact that Unity is becoming the premiere game development engine to know/use. I wonder how Flash will handle 3D though...I can be a little slow with 2D.</description>
		<content:encoded><![CDATA[<p>Niiice. This is a very interesting development. I helps reinforce the fact that Unity is becoming the premiere game development engine to know/use. I wonder how Flash will handle 3D though&#8230;I can be a little slow with 2D.</p>
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		<title>Comment on Galileo Full dome and Live theater by Shawn Warren</title>
		<link>http://www.bryanleister.com/galileo-full-dome-and-live-theater#comment-34</link>
		<dc:creator>Shawn Warren</dc:creator>
		<pubDate>Wed, 12 Jan 2011 01:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.bryanleister.com/?p=2757#comment-34</guid>
		<description>That&#039;s exciting Bryan! I plan on attending on Thursday.</description>
		<content:encoded><![CDATA[<p>That&#8217;s exciting Bryan! I plan on attending on Thursday.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Modeling in Cinema 4d for Shapeways Rapid Prototype Printing by Friedemann Wolpert</title>
		<link>http://www.bryanleister.com/modeling-in-cinema-4d-for-shapeways#comment-32</link>
		<dc:creator>Friedemann Wolpert</dc:creator>
		<pubDate>Sun, 25 Jul 2010 14:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.bryanleister.com/?p=1937#comment-32</guid>
		<description>When using Boolean Operations do not use HQ this setting will produce non manifold results. Do Boolean on editable Object, turn it into a single object and fix errors immediately. Never concatenate Boolean Operations.

I would not recommand C4D for Shapeway Objects instead learn Blender - which is Free and More Powerful.</description>
		<content:encoded><![CDATA[<p>When using Boolean Operations do not use HQ this setting will produce non manifold results. Do Boolean on editable Object, turn it into a single object and fix errors immediately. Never concatenate Boolean Operations.</p>
<p>I would not recommand C4D for Shapeway Objects instead learn Blender &#8211; which is Free and More Powerful.</p>
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		<title>Comment on Instructor Position Announced by Shawn Warren</title>
		<link>http://www.bryanleister.com/instructor-position-announced#comment-33</link>
		<dc:creator>Shawn Warren</dc:creator>
		<pubDate>Mon, 19 Jul 2010 21:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.bryanleister.com/?p=2025#comment-33</guid>
		<description>They aren&#039;t asking for a Masters Degree Bryan? In that case, I&#039;m qualified except for teaching experience : (

-Shawn</description>
		<content:encoded><![CDATA[<p>They aren&#8217;t asking for a Masters Degree Bryan? In that case, I&#8217;m qualified except for teaching experience : (</p>
<p>-Shawn</p>
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