Join me for a 75 minute workshop presentation on 3D interactive design at the Colorado Creative Festival. I will go over creating 3D assets for gaming and then bringing the assets into a video game engine.
Uncategorized will be Bryan Leister’s first solo exhibition in Denver since relocating here from the Washington DC area. The exhibit will be at Ironton Gallery April 8 – May 15. The installation will include in transit, an interactive installation exhibited at the Urban Institute for Contemporary Art in Grand Rapids, Michigan in 2010 which includes sensor-driven video, drawings on paper, digitally created sculptures and a new figurative painting. Large-scale prints and a new interactive work (screen shot above) created for this exhibition will explore the topic of perception and our relationship to digitally created forms.
Leister’s work covers a broad range of media, reflecting his background in design and digital art. “Uncategorized” explores organic structures and questions the classification of the organic/manufactured through procedurally generated forms and user interactions. Ernst Haeckel, in Art Forms of Nature, implied that a designed aesthetic was at work in living organisms. Many of the forms in “Uncategorized” are generated through systems of mathematics and repetition, with the resulting form becoming living and manufactured simultaneously.
When: April 8th thru May 14th, 2011
Opening Reception: Friday, April 8th , 6-10 pm
Open First Friday May 6th, 7-10 pm
Where: Ironton Studios and Gallery
Denver, Co 80216
Very cool! Unity now adds Flash export to the platforms it will support. This is great news for Unity developers and should allow the production of gpu-driven Flash games. Just having the ability to code in C# and deploy to Flash is going to be super-cool!
A game-driven visual that I designed will be part of Jane Franklin’s dance performance this Wednesday at the Kennedy Center Millenium Stage. You can view the performance in person or through the Kennedy Center live feed at 6PM EST. My animations are stylized Black and White children’s book looking artwork originally created for the Mouse of Amherst.
The Mouse of Amherst
adapted from the book by Elizabeth Spires
A performance for children
Theatre on the Run, Arlington
Dec 4 at 11:00 am and 1:00 pm, Dec 5 at 1:00 pm
From the Jane Franklin Dance Company:
After a successful premier weekend in October, the show repeats featuring Bryan Leister?s gaming technology projections and original music by Paul Musso, Mark Sylvester and Steve Rogers. An unlikely friendship develops between Emily Dickinson and a lively mouse. Children learn that everyone can write about their feelings and even a mouse can create poetry. Adapted from the book by Elizabeth Spires, this engaging new work will the spark imagination and delight children and adults.
A piece that I recently completed for the Jane Franklin Dance company. Click on the image for a web version of the game with instructions for navigating through the piece. Using game engine technology I have created set animations and scenes, commonly referred to as ‘cut-scenes’. These are not pre-recorded animations, but are real-time motions where the outcome will never be the same twice.
Amazing demo scene that shows what you can do in realtime, with enough time! If you don’t know what a demoscene is, check out the wiki, it’s pretty cool that this is just done for fun. It’s not promoting or selling anything other then the skills of the artists.