An installation of recent work at Ironton Studios. Work include 3D lenticular prints and an interactive room-sized installation – Hail vs. Tomatoes.

L’Enfant – Textile Museum

My painting of Pierre L’Enfant will appear in an exhibition at the George Washington University Museum and the Textile Museum in Washington, DC. for the exhibition The Civil War and the Making of Modern Washington.

Work in Progress

This is a new procedural audio game that I am working on for the iPad. The idea is to try to combine a game mechanic with music creation, to create a sort of meditative game-like experience. Not sure where it is heading, but I like the feeling it has so far.

An Augmented Reality Design Process

a talk by Rebecca Heavner and Bryan Leister

Going behind-the-scenes of a project can be a fun place to be. This talk focuses on the process of a game app designed for Flex-It! The idea was to design an app to get people move around in the landscape through augmented reality and way-finding sculptures. Showing models and paper prototypes, designer Rebecca Heavner outlines how she and artist Bryan Leister conceived this project. Beneath the iterations and mechanics of conceptual development, paper prototyping, and game play considerations are poetic questions for designers and artists. How can augmented reality games have a residual effect on experience in landscape? How might this experience become part of the place? Ultimately, in what ways can augmented reality become marked in the body and in the landscape over time?