Designers take the Meyer’s Brigg test

Thanks to Scott Hull for pointing me to this Fast Company article about what personality type makes the best designer. It seems to be inline with what I would expect, it also makes me wonder (beyond it’s incomprehensible design graphics). To see a trend, I would need to know how other professions would fare with the same criteria. I would think investment bankers would also be good at “intuiting”.

iPad versus Kindle – a design debate

[poll id=”2″]

iPad versus Kindle

I asked seven digital design students to take a look at the iPad and Kindle, analyze the major points both good and bad and come to a decision about the product. The specific question is what’s going to happen a year from now. Will the Kindle be overshadowed by the iPad, or will it hold it’s own? Is there a market for both kinds of products, a dedicated e-reader and a new type of device?
Continue reading “iPad versus Kindle – a design debate”

Classic Logo – v. 2.0

I thought it would be fun to revisit a classic assignment Michael Beirut mentioned in a recent post on where he showed his student portfolio. The idea is to simplify an animal to it’s most essential elements and create a logo-like image. It occurred to me that those same skills are exactly what is needed when designing characters for game design, and with the game engine Unity now free we should introduce motion as an element.

Continue reading “Classic Logo – v. 2.0”

Arduino in the Wall Street Journal

My favorite microcontroller, the Arduino, has hit the big time – a WSJ feature article! For the uninitiated, the Arduino can be hooked up to sensors to detect presence and then it can send out signals to the computer or to motors, LED lights and a bunch of other stuff. The nice thing about doing interactive design with the Arduino, is that it can be a stand-alone installation without the need for a computer to remain attached.

RPS series

Great article chronicling the development of a game based on the Rock, Paper, Shotgun web site. This is a guy who does not know code, but is still able to develop a working game in two weeks! Shows how much fun it is to work with Unity!