All posts by Bryan

Augmented Reality Workshop

A 2-Day Workshop for a general tech or game audience covering augmented reality processes and implementation

Watkins College of Art and Design, Room #403

Attendees will learn the process of making interactive applications and games. This workshop will focus on Augmented Reality applications using a web camera and deployment to a mobile device. During the workshop, attendees will learn how augmented reality works, including the creation of marker images and importing artwork into a game engine. Attendees will learn simple interaction design concepts, planning behavior with paper prototypes and implementing them through scripting.

Day One

We will talk about and explore potential use cases for using augmented reality, looking at examples and thinking about what potential exists in an augmented world. We will see how it works, it’s limitations and then begin designing an application that could use augmented reality. Through ideation, paper prototyping, testing, wireframes and discussion we will refine our idea into a workable concept.

Day Two

We will download our project code from GitHub, and proceed to import art assets into the game for mobile testing. Through discussion and more testing, we will identify next steps to complete the project or refine our visual assets.

AR Workshop Take Away

You will use a typical User Experience design process to ideate, test and iterate on a design project, learning how apps move from concept to reality. By learning quick prototype methods, you can quickly discard ideas and focus on what works. This allows programming to proceed based on a sound project idea, to maximize resources for any interactive project. You will also understand how augmented reality works, and it’s limitations.

Creating 2D and 3D content for video games

A 2-Day workshop for artists and designers

Watkins College of Art and Design, Room #403

Attendees will learn how art assets are generated for both 2D and 3D video games. The focus for this workshop will be on creating and using game assets – image sprites, existing 3D models and how to prepare 3D models for use in game engines. Artists of all skill levels are encouraged to attend, artwork can be scanned in or created digitally. Attendees will see how game engines blend motion capture clips to create character animations.

Day One

Introduction the game environment, what it looks like and how it works. Using a stub game project (to be available on we will look at how 2D images are used and draw out plans for using your own imagery. We will place your sketches into the game, test out game play and plan for final images and sprite animation.

Day Two

Continuing with your project, you will place your finished 2D sprites and your animated sprites to create a first level in your game. We will add some simple details using 3D renderings to see how you can add depth to a 2D game using 3D models.

2D Workshop Take Away
You will leave the workshop with a playable 2D platform style game, using your own art assets. You will also have learned how 2D assets can be used to provide animation, and to simulate depth.

Workshop Game Project

Demo Player

Useful Resources

An Introduction to Sprites
Unity 2D Tutorial

FLEX IT! My Body My Temple


Pygmalion’s Challenge Installation

Installation pictures of a new augmented reality game and interactive sculpture on the grounds of the Parthenon Museum in Nashville Tennessee for FLEX IT! My Body My Temple developed in collaboration with Landscape Sculptor/Designer Becky Heavner.

Our installation for the Parthenon is a mobile augmented reality game called Pygmalion’s Challenge. In June, we had the help of nine volunteers who installed the markers for our game. If you walk around the grounds, you will see the markers. They are aluminum square pieces with animal-shapes cut from each center. They are angled and set in the earth with plants growing in and around them.

Check back in mid-August on the Pygmalion’s Challenge game page for links to download the game designed for iOS and Android.

Juror for Indiecade Games Festival

I was asked to be a juror for Indiecade, a festival that supports independent game development.

Quoting from their website:

“IndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant. IndieCade’s events and related production and publication programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game movement.

Like the independent videogame developer community itself, IndieCade’s focus is global and includes producers in Asia, Latin America, Europe, Australia, and anywhere else independent games are made and played. IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005.”



Traversal is a collaborative work that explores the digital and physical space. Bryan Leister has written code in response to the sculptural forms created by Becky Heavner. The projection interacts with the form, avoiding it or moving onto it through the programmed behavior of agents in the projected image. Each dot represents an individual agent, that can think about where they want to go and react to changes in it’s individual situation. The lines are a palimpsest of these emergent decisions and collectively represent the movement of an entire colony of agents. Visitors can disrupt the entities by gesturing with the lights, creating new behaviors and resulting in new patterns of behavior.

Friday Flash #4

Tonight two of my films, namaste and Indistinct Boundaries #2, will be shown at Denver’s Friday Flash #4. The screening will be at Champa and 14th on the large LED screen visible from the street. From the Friday Flash promo:

The Denver Theatre District and Denver Digerati present Friday Flash No.4, a program of motion based art by resident artists from Denver’s RedLine Studios. RedLine is a diverse urban laboratory where art, education and community converge, and one of the most respected artist residency programs in the region. RedLine engages approximately 15 to 20 artists at any given time for durations of up to three years, with a structure that supports both emerging and mentoring contemporary artists. Friday Flash No. 4 will present works by some of the current crop of resident artists who have a concentration in motion-based art or have projects that extend into that realm, including Katie Martineau-Caron, Nikki Pike, Katie Watson, Lurke (Laura Shill in collaboration with Burke Miles), Donald Fodness (in collaboration with Barry Whittaker and Mike Bernhardt) as well as Bryan Leister and Justin Beard, two commissioned artists for Friday Flash No 5. The works will be shown on the LED screen at 14th and Champa Street in downtown Denver on Friday, August 9th starting at 6:30 PM.