L’Enfant – Textile Museum

My painting of Pierre L’Enfant will appear in an exhibition at the George Washington University Museum and the Textile Museum in Washington, DC. for the exhibition The Civil War and the Making of Modern Washington.

Work in Progress

This is a new procedural audio game that I am working on for the iPad. The idea is to try to combine a game mechanic with music creation, to create a sort of meditative game-like experience. Not sure where it is heading, but I like the feeling it has so far.

An Augmented Reality Design Process

a talk by Rebecca Heavner and Bryan Leister

Going behind-the-scenes of a project can be a fun place to be. This talk focuses on the process of a game app designed for Flex-It! The idea was to design an app to get people move around in the landscape through augmented reality and way-finding sculptures. Showing models and paper prototypes, designer Rebecca Heavner outlines how she and artist Bryan Leister conceived this project. Beneath the iterations and mechanics of conceptual development, paper prototyping, and game play considerations are poetic questions for designers and artists. How can augmented reality games have a residual effect on experience in landscape? How might this experience become part of the place? Ultimately, in what ways can augmented reality become marked in the body and in the landscape over time?

Augmented Reality Workshop

A 2-Day Workshop for a general tech or game audience covering augmented reality processes and implementation

Watkins College of Art and Design, Room #403

Attendees will learn the process of making interactive applications and games. This workshop will focus on Augmented Reality applications using a web camera and deployment to a mobile device. During the workshop, attendees will learn how augmented reality works, including the creation of marker images and importing artwork into a game engine. Attendees will learn simple interaction design concepts, planning behavior with paper prototypes and implementing them through scripting.

Day One

We will talk about and explore potential use cases for using augmented reality, looking at examples and thinking about what potential exists in an augmented world. We will see how it works, it’s limitations and then begin designing an application that could use augmented reality. Through ideation, paper prototyping, testing, wireframes and discussion we will refine our idea into a workable concept.

Day Two

We will download our project code from GitHub, and proceed to import art assets into the game for mobile testing. Through discussion and more testing, we will identify next steps to complete the project or refine our visual assets.

AR Workshop Take Away

You will use a typical User Experience design process to ideate, test and iterate on a design project, learning how apps move from concept to reality. By learning quick prototype methods, you can quickly discard ideas and focus on what works. This allows programming to proceed based on a sound project idea, to maximize resources for any interactive project. You will also understand how augmented reality works, and it’s limitations.