An installation of recent work at Ironton Studios. Work include 3D lenticular prints and an interactive room-sized installation – Hail vs. Tomatoes.
My painting of Pierre L’Enfant will be included in David S. Heidler and Jeanne T. Heidler’s new book Washington’s Circle.
My painting of Pierre L’Enfant will appear in an exhibition at the George Washington University Museum and the Textile Museum in Washington, DC. for the exhibition The Civil War and the Making of Modern Washington.
An installation created with artists Katie Caron and Justin Beard at Redline gallery in Denver.
This is a new procedural audio game that I am working on for the iPad. The idea is to try to combine a game mechanic with music creation, to create a sort of meditative game-like experience. Not sure where it is heading, but I like the feeling it has so far.
My painting of Pierre L’Enfant was reproduced in Episode 108 “The Founding of America” of the series “In Search Of” for the History Channel.
Session lecture written and presented by Rebecca Heavner, University of Colorado Denver. My work was included as part of the discussion surrounding the design, prototyping and installation of the Pygmalion’s Challenge.
a talk by Rebecca Heavner and Bryan Leister
Going behind-the-scenes of a project can be a fun place to be. This talk focuses on the process of a game app designed for Flex-It! The idea was to design an app to get people move around in the landscape through augmented reality and way-finding sculptures. Showing models and paper prototypes, designer Rebecca Heavner outlines how she and artist Bryan Leister conceived this project. Beneath the iterations and mechanics of conceptual development, paper prototyping, and game play considerations are poetic questions for designers and artists. How can augmented reality games have a residual effect on experience in landscape? How might this experience become part of the place? Ultimately, in what ways can augmented reality become marked in the body and in the landscape over time?